Stellaris Planet Flavor Im so appreciative of Wiz and his team for the change Stellaris has undergone since its release.My capital stands, and will stand, for a million years, etc.That being said, the process of building babbys first ecumenopolis taught me a few things that I think might be helpful for other people looking to engage in phallic self aggrandizement glorious monumental architecture.If youre aiming for an ecumenopolis, start the prepwork early.
Make sure that by the time you unlock the ecumenopolis ascension perk, youre ready to pull the trigger on the planetary decision. This means making sure that your feeder planets are ready for it, and making sure that your target planet is already maxed out on city districts. The reason you want to get this prepwork out of the way is because the decision itself, in addition to the mineral and influence requirements, takes a whole decade, and afaik the time cant be reduced. Its a real bummer to excitedly take the perk before realizing you messed up your build and have to wait to use it; prepare, prepare, prepare. Post-transition, getting pops is the biggest bottleneck. The Slave Market, and forcible resettlement, are your friends. That sounds like a lot, and when you factor in other growth rate boosts, I was looking at something like 11 growthmonth. Im sure there are ways to minmax this to get it higher, but the truth of the matter is that 1 or 2 pops per year is only large when you dont have 80 job slots open. My current ecumenopolis has another 6 district slots available anywhere from 30 to 60 jobs and it already has 60 jobs open right now. To fill it all up, at the current growth rate, with all of the various bonuses (policies, decisions, immigration) Ive stacked, it would take the better part of a century. Your feeder planets probably dont need ridiculous numbers of people; you dont need secondary and tertiary goods manufacturing on your agriworlds, taking up rare resources for maintenance, when your ecumenopolis can sidestep rare resources almost entirely. At 100-200 energy per pop, you can increase your ecumenopoliss growth exponentially, essentially tripling or quadrupling pop growth on the ecumenopolis through theft. Useful Definitely. The AI doesnt seem to use it very much, so youre only likely to get a few pops at a time, but its still pretty useful. Now some lesser, but still useful tips. Youll want to instantly build all the things. Dont. Yes, more alloys are always useful, but because clerks are worker class, metallurgistsartisansculture workersentertainers will instantly take big tasty bites out of clerk employment. If you depend on trade value for energy income, swapping 10 clerks for 10 metallurgists can be a problem. Also worth noting that each of the manufacturing districts effectively consume 60 monthly minerals across their jobs, so its important to budget that income hit so you dont lose the ability to build more districts and buildings. The best gifts the ecumenopolis gives are building slots. I dont mean that youre going to break out of the 16 building slot limit; I do mean that a foundry district is not only equivalent to a fully-maxed out alloy forge in terms of metallurgist jobs, it doesnt require 2 volatile motes per month. Stellaris Archaeology List Trial Districts AndThe same thing applies to industrial districts and civilian factories with their rare crystal upkeep. You can gradually replace these buildings and free up rare crystalsvolatile motes for use in buildings that dont have a district equivalent, as well as free up building slots for other specialists that the districts dont provide i.e. Loving my ecumenopolis planet, though, and Im glad I invested in that perk. This, again, may not mean much for some piddly city districts, but turning a size 25 ecumenopolis into a size 28 ecumenopolis can mean 30 more metallurgist jobs, 30 more artisan jobs, 30 more culture workerentertainer jobs, or 15 more clerk jobs, and anywhere from 15 to 45 more housing.
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